A 2D Action-Adventure Platformer

SciGirl

Entry-level position.
Molecular-level danger.

Shrink to molecular scale to rescue your lost professor. Fight, solve, and platform through four handcrafted microscopic worlds, armed with nothing but the reductojuice, a chemical that resizes anything alive.

PC PlayStation Xbox Switch Apple

SciGirl: Sonia in her reductojuice suit, comic sticker art
SciGirl gameplay in a glowing microscopic cavern

↑ actual gameplay. every world hand-drawn. no procedural filler.

The Story

The professor vanished.
The formula didn't.

Sonia’s first week at the lab was supposed to be simple: shadow Professor Ivan, take notes, stay out of trouble. Then, mid-experiment, he vanished, shrunk by his own invention.

She recreates his formula, preps her doses, and shrinks herself to nanoscale. The lab she thought she knew becomes a world she never imagined: every surface hides something alive, hostile, and waiting. The story unfolds between worlds through an original hand-drawn comic book, fully integrated into the game.

Meanwhile, in the lab…

He didn’t have enough reductojuice in his suit. And that dosimeter malfunction… he could be any size.

SciGirl gameplay, leaping past a carnivorous plant
How It Plays

Your toolbox.
Your fight.

Fluid platforming meets expressive combat, unified by a shrink-and-enlarge mechanic that drives both.

// 01

Resize the living

Every living thing can be shrunk or enlarged: enemies, platforms, obstacles. Shrink foes to stomp them, or enlarge them until they burst. One mechanic that changes how you fight, solve, and move.

// 02

Extract & weaponize

Shrunken enemies become ammunition. Draw them in with the essence weapon and fire them back. Every enemy is both threat and resource.

// 03

Your combo, your style

Spray, charge, grapple, slam. Abilities don’t replace each other, they multiply. Every handcrafted encounter leaves room for your way through it.

The Journey

Four worlds,
each larger than the last.

I

Nanoworld

Shrink · Enlarge · Stomp

II

Microworld

Double Jump · Essence Weapon

III

Miliworld

Grappling Hook

IV

Miniworld

Wall Slide · Slam

Each world introduces one ability and gives you a full world to master it before the next arrives. By the final boss, you’re chaining grapples, resizes, and essence blasts, without ever hitting a difficulty spike.